

These changes will soon be live in the Dragonflight beta and are planned to be available in the Dragonflight pre-expansion patch with phase 2 during the week of November 15.Īs always, we appreciate your feedback. The remaining tank specializations will be classified as a damage dealer, with a maximum of one tank damage dealer permitted in the match.Īlongside these updates, we will be looking closely at and actively tuning tank abilities in PvP, specifically around how they fit in Solo Shuffle. Protection Paladins will remain classified as “healers” and will only be placed in matches where the other healer is also a Protection Paladin.

#Wow riftbound cache how to
We do not want to isolate those players and believe there are more design options for us to explore.Īs we continued to discuss the best solutions to the system and how to create a more positive experience in Solo Shuffle for all players, we decided to make the following changes to tanks in Solo Shuffle: We create content that is available to everyone no matter their specialization and there are some players who enjoy playing one class or specialization. We want to make it clear though, excluding tanks from Arena or Solo Shuffle is not an option we are exploring. The feedback we have heard from you is that these matches are not enjoyable for the other players and more needs to be done. Our first attempt at addressing this problem in Solo Shuffle was to replace healers with tanks in matches where they were involved and to pair strong off-healing tanks (specifically Protection Paladins) against each other. But, in the case of Arena, the general survivability of tanks (particularly when they are also good at dealing damage or healing their teammates) can be a frustrating experience to play against. One team needs to coordinate their burst and crowd control against the other team’s tank and healers use of their defensive abilities and positioning. In Battleground modes, like Capture the Flag, where a large team killing a specific player is the primary objective, the existing design for tanks can work well. Tanks have long been a design challenge for PvP as their abilities and tuning are intended to allow them to survive against multiple enemies or Dungeon and Raid bosses. We have been following the conversation about tanks in our new PvP mode, Solo Shuffle. Prayer of Mending should now be properly affected by the 2-set bonus of the Regalia of Faith set.įixed an issue where Rank 1 of Elemental Oath could stack with other effects that grant a party or raid increased Spell Critical Hit Chance.īlizzard have announced and explained big changes to how tanks work in Solo Shuffle, as some specs will now be classified as DPS and others as healers. Summon Soulkeeper damage increased by 30%.įixed an issue where Greater Banish was increasing the duration of Banish in PvP. Inquisitor's Gaze damage increased by 30%. Inquisitor's Gaze now casts Fel Blast more often. Demonic Fortitude increases you and your pets' maximum health by 5% (was 6%). Profane Bargain now increases Stamina by 3/5% (was 5/10%) if Grimoire of Sacrifice is active. Soul Link now increases Stamina by 5% (was 10%) if Grimoire of Sacrifice is active. Soul Leech now grants you and your pet shields that absorb 6% (was 8%) of the damage dealt.

Flame Shock damage increased by 20% (Restoration only). Lava Burst damage increased by 20% (Restoration only). Chain Lightning damage increased by 20% (Restoration only).

Lightning Bolt damage increased by 20% (Restoration only). The hotfixes for the Dragonflight pre-patch continue with more tuning coming to Warlocks, Shamans and Priests, in addition to the usual fixes and some Wrath Classic improvements as well.įixed an issue that caused Cascading Power to not grant the correct version of Clearcasting when Arcane Empowerment (PvP Talent) was selected.įixed an issue where Sentinel was not benefiting from Righteous Protector's cooldown reduction.Įmpyreal Blaze now has a 60 sec cooldown (was 30 sec).
